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#define | PA_DualLoadPal(palette, source) |
| Load a 256 color palette in the Bg or Sprite palette of both screens.
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#define | PA_DualLoadPal16(palette, n_palette, source) |
| Load a 16 color palette in the Bg or Sprite palette of both screens.
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static void | PA_DualSetPalNeg (u32 palette) |
| Set all the palette's color to negative. To undo this, simply negative again...
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static void | PA_DualSetPal16Neg (u32 palette, u8 n_palette) |
| Set 16 color palette to negative. To undo this, simply negative again...
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static void | PA_DualLoadSpritePal (u8 palette_number, void *palette) |
| Load a 256 color palette in the Sprite palettes.
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static void | PA_DualLoadBgPal (u8 bg_number, void *palette) |
| Load a 256 color palette for a given background.
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static void | PA_DualSetBgColor (u16 color) |
| Change the background color of both screens.
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Load palettes, change palette colors, set the gamma, etc... on both screens !
◆ PA_DualLoadPal
#define PA_DualLoadPal |
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palette, |
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source |
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Value: do{\
DC_FlushRange(source, 256 * 2); \
dmaCopy((void*)source, (void*)palette, 256 * 2);\
dmaCopy((void*)(source + 1024), (void*)palette, 256 * 2);\
if(palette == PAL_SPRITE)\
PA_DualLoadSpriteExtPal(0, (void*)palette);\
}while(0)
Load a 256 color palette in the Bg or Sprite palette of both screens.
- Parameters
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palette | Set the Bg palette or Sprite palette : PAL_BG or PAL_SPRITE |
source | Palette name (ex : master_Palette) |
◆ PA_DualLoadPal16
#define PA_DualLoadPal16 |
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palette, |
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n_palette, |
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source |
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Value: do{\
DC_FlushRange(source, 16 * 2); \
dmaCopy((void*)source, (void*)(palette + (n_palette << 5)), 16 * 2); \
dmaCopy((void*)source, (void*)(palette + 1024 + (n_palette << 5)), 16 * 2); \
}while(0)
Load a 16 color palette in the Bg or Sprite palette of both screens.
- Parameters
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palette | Set the Bg palette or Obj palette : PAL_BG or PAL_SPRITE |
n_palette | Number of the 16 color palette to load (0-15) |
source | Palette name (ex : master_Palette) |
◆ PA_DualSetPalNeg()
static inline void PA_DualSetPalNeg |
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u32 |
palette | ) |
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inlinestatic |
Set all the palette's color to negative. To undo this, simply negative again...
- Parameters
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palette | Set the Bg palette or Obj palette : PAL_BG, PAL_SPRITE |
◆ PA_DualSetPal16Neg()
static inline void PA_DualSetPal16Neg |
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u32 |
palette, |
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u8 |
n_palette |
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inlinestatic |
Set 16 color palette to negative. To undo this, simply negative again...
- Parameters
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palette | Set the Bg palette or Obj palette : PAL_BG, PAL_SPRITE |
n_palette | Number of the 16 color palette (0-15) |
◆ PA_DualLoadSpritePal()
static inline void PA_DualLoadSpritePal |
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u8 |
palette_number, |
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void * |
palette |
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) |
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inlinestatic |
Load a 256 color palette in the Sprite palettes.
- Parameters
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palette_number | Palette number (0-15) |
palette | Palette to load ((void*)palette_name) |
◆ PA_DualLoadBgPal()
static inline void PA_DualLoadBgPal |
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u8 |
bg_number, |
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void * |
palette |
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inlinestatic |
Load a 256 color palette for a given background.
- Parameters
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bg_number | Background number (0-3) |
palette | Palette to load ((void*)palette_name) |
◆ PA_DualSetBgColor()
static inline void PA_DualSetBgColor |
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u16 |
color | ) |
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inlinestatic |
Change the background color of both screens.
- Parameters
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