PAlib
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Macros | |
#define | PA_Get16bitPixel(screen, x, y) PA_DrawBg[screen][(x) + ((y) << 8)] |
Get the pixel's color in 16 bit Draw mode... | |
#define | PA_SetDrawSize(screen, draw_size) PA_drawsize[screen] = draw_size; |
Set the size of the pen when drawing. | |
#define | PA_Load8bitBitmap(screen, bitmap) |
Load a bitmap on the screen for an 8 bit drawable background. | |
#define | PA_Load16bitBitmap(screen, bitmap) |
Load a bitmap on the screen for an 16 bit drawable background. | |
#define | PA_Clear8bitBg(screen) dmaFillWords(0, (void*)PA_DrawBg[screen], 256*96*2); |
Clears the screen... for an 8 bit drawable background. | |
#define | PA_Clear16bitBg(screen) dmaFillWords(0, (void*)PA_DrawBg[screen], 256*192*2) |
Clears the screen... for an 16 bit drawable background. | |
Functions | |
void | PA_Init8bitBg (u8 screen, u8 bg_priority) |
Initialise 8 bit draw mode (palette mode)... Chose the screen and the background priority (0-3). This drawable background will replace Background 3, and must be loaded before all other backgrounds. Takes about 3/8 of the VRAM. | |
void | PA_InitBig8bitBg (u8 screen, u8 bg_priority) |
Same as PA_Init8bitBg, but with an available size of 256x256. Takes up a little more space but allows correct vertical scrolling... | |
void | PA_Init16bitBg (u8 screen, u8 bg_priority) |
Initialise 16 bit draw mode (no palette mode, true colors)... Chose the screen and the background priority (0-3). This drawable background will replace Background 3, and must be loaded before all other backgrounds. Takes about 6/8 of the VRAM, so almost all the space ! | |
static void | PA_Put8bitPixel (u8 screen, s16 x, s16 y, u8 color) |
Draw a pixel on screen, on an 8 bit background. | |
static void | PA_Put2_8bitPixels (u8 screen, s16 x, s16 y, u16 colors) |
Draw 2 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. WAY faster than drawing both pixels separately. | |
static void | PA_PutDouble8bitPixels (u8 screen, s16 x, s16 y, u8 color1, u8 color2) |
Draw 2 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. WAY faster than drawing both pixels separately. | |
static void | PA_Put4_8bitPixels (u8 screen, s16 x, s16 y, u32 colors) |
Draw 4 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. Fastest way to draw on the screen... | |
static u8 | PA_Get8bitPixel (u8 screen, u8 x, u8 y) |
Get the pixel's color in 8 bit Draw mode... | |
static void | PA_Put16bitPixel (u8 screen, s16 x, s16 y, u16 color) |
Draw a pixel on screen, on an 16 bit background. | |
void | PA_Draw8bitLine (u8 screen, u16 x1, u16 y1, u16 x2, u16 y2, u8 color) |
Draw a line in Draw mode... for 8 bit drawable background. | |
void | PA_Draw16bitLine (u8 screen, u16 x1, u16 y1, u16 x2, u16 y2, u16 color) |
Draw a line in Draw mode... for 16 bit drawable background. | |
void | PA_Draw16bitLineEx (u8 screen, s16 basex, s16 basey, s16 endx, s16 endy, u16 color, s8 size) |
Draw a thick line in Draw mode... for 16 bit drawable background. | |
void | PA_Draw8bitLineEx (u8 screen, s16 basex, s16 basey, s16 endx, s16 endy, u8 color, s8 size) |
Draw a thick line in Draw mode... for 8 bit drawable background. | |
void | PA_Draw16bitRect (u8 screen, s16 basex, s16 basey, s16 endx, s16 endy, u16 color) |
Draw a rectangle in Draw mode... for 16 bit drawable background. | |
void | PA_8bitDraw (u8 screen, u8 color) |
For 8 bit background : Nice little function that draws on screen ! All you need to do is chose the color, it'll do the rest. If the PA VBL isn't initialised, don't forget to update the stylus position every frame... Juste execute PA_Draw every cycle... | |
void | PA_16bitDraw (u8 screen, u16 color) |
For 16 bit : Nice little function that draws on screen ! All you need to do is chose the color, it'll do the rest. If the PA VBL isn't initialised, don't forget to update the stylus position every frame... Juste execute PA_Draw every cycle... | |
static void | PA_LoadJpeg (u8 screen, void *jpeg) |
Load a jpeg on a 16 bit background... Don't forget to Init the background ! | |
void | PA_LoadBmpToBuffer (u16 *Buffer, s16 x, s16 y, void *bmp, s16 SWidth) |
Load a BMP in a 16 bit Buffer. | |
static void | PA_LoadBmpEx (u8 screen, s16 x, s16 y, void *bmp) |
Load a BMP on a 16 bit background... Don't forget to Init the background ! | |
static void | PA_LoadBmp (u8 screen, void *bmp) |
Load a BMP on a 16 bit background... Don't forget to Init the background ! | |
static u16 | PA_GetBmpWidth (void *bmpdata) |
Get a BMP's width in pixels. | |
static u16 | PA_GetBmpHeight (void *bmpdata) |
Get a BMP's height in pixels. | |
Draw on screen, either a pixel or a line, or anything ! Load a Bitmap, a Jpeg...
#define PA_Get16bitPixel | ( | screen, | |
x, | |||
y | |||
) | PA_DrawBg[screen][(x) + ((y) << 8)] |
Get the pixel's color in 16 bit Draw mode...
screen | Chose de screen (0 or 1) |
x | X position. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
y | Y position. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
#define PA_SetDrawSize | ( | screen, | |
draw_size | |||
) | PA_drawsize[screen] = draw_size; |
Set the size of the pen when drawing.
screen | Chose de screen (0 or 1) |
draw_size | Size... |
#define PA_Load8bitBitmap | ( | screen, | |
bitmap | |||
) |
Load a bitmap on the screen for an 8 bit drawable background.
screen | Chose de screen (0 or 1) |
bitmap | Bitmap name |
#define PA_Load16bitBitmap | ( | screen, | |
bitmap | |||
) |
Load a bitmap on the screen for an 16 bit drawable background.
screen | Chose de screen (0 or 1) |
bitmap | Bitmap name |
#define PA_Clear8bitBg | ( | screen | ) | dmaFillWords(0, (void*)PA_DrawBg[screen], 256*96*2); |
Clears the screen... for an 8 bit drawable background.
screen | Chose de screen (0 or 1) |
#define PA_Clear16bitBg | ( | screen | ) | dmaFillWords(0, (void*)PA_DrawBg[screen], 256*192*2) |
Clears the screen... for an 16 bit drawable background.
screen | Chose de screen (0 or 1) |
void PA_Init8bitBg | ( | u8 | screen, |
u8 | bg_priority | ||
) |
Initialise 8 bit draw mode (palette mode)... Chose the screen and the background priority (0-3). This drawable background will replace Background 3, and must be loaded before all other backgrounds. Takes about 3/8 of the VRAM.
screen | Chose de screen (0 or 1) |
bg_priority | Background priority (0-3) Background priority (0-3) |
void PA_InitBig8bitBg | ( | u8 | screen, |
u8 | bg_priority | ||
) |
Same as PA_Init8bitBg, but with an available size of 256x256. Takes up a little more space but allows correct vertical scrolling...
screen | Chose de screen (0 or 1) |
bg_priority | Background priority (0-3) Background priority (0-3) |
void PA_Init16bitBg | ( | u8 | screen, |
u8 | bg_priority | ||
) |
Initialise 16 bit draw mode (no palette mode, true colors)... Chose the screen and the background priority (0-3). This drawable background will replace Background 3, and must be loaded before all other backgrounds. Takes about 6/8 of the VRAM, so almost all the space !
screen | Chose de screen (0 or 1) |
bg_priority | Background priority (0-3) Background priority (0-3) |
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inlinestatic |
Draw a pixel on screen, on an 8 bit background.
screen | Chose de screen (0 or 1) |
x | X position (0-255) |
y | Y position (0-191) |
color | Color in the background palette (0-255) |
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inlinestatic |
Draw 2 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. WAY faster than drawing both pixels separately.
screen | Chose de screen (0 or 1) |
x | X position (0-254), must be PAIR |
y | Y position (0-191) |
colors | Colors of the first and second pixels (*256 for the second) |
|
inlinestatic |
Draw 2 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. WAY faster than drawing both pixels separately.
screen | Chose de screen (0 or 1) |
x | X position (0-254), must be PAIR |
y | Y position (0-191) |
color1 | Color of the first pixel, in the background palette (0-255) |
color2 | Color of the second pixel, in the background palette (0-255) |
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inlinestatic |
Draw 4 pixels on screen, on an 8 bit background. These pixels are next to another, and the first pixel must be with a pair X. Fastest way to draw on the screen...
screen | Chose de screen (0 or 1) |
x | X position (0-254), must be PAIR |
y | Y position (0-191) |
colors | Colors of the 4 pixels |
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inlinestatic |
Get the pixel's color in 8 bit Draw mode...
screen | Chose de screen (0 or 1) |
x | X position. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
y | Y position. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
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inlinestatic |
Draw a pixel on screen, on an 16 bit background.
screen | Chose de screen (0 or 1) |
x | X position (0-255) |
y | Y position (0-191) |
color | 16 bit color, obtained using PA_RGB(red, green, blue) |
void PA_Draw8bitLine | ( | u8 | screen, |
u16 | x1, | ||
u16 | y1, | ||
u16 | x2, | ||
u16 | y2, | ||
u8 | color | ||
) |
Draw a line in Draw mode... for 8 bit drawable background.
screen | Chose de screen (0 or 1) |
x1 | X position of the first point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
y1 | Y position of the first point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
x2 | X position of the second point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
y2 | Y position of the second point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
color | Color in the background palette (0-255) |
void PA_Draw16bitLine | ( | u8 | screen, |
u16 | x1, | ||
u16 | y1, | ||
u16 | x2, | ||
u16 | y2, | ||
u16 | color | ||
) |
Draw a line in Draw mode... for 16 bit drawable background.
screen | Chose de screen (0 or 1) |
x1 | X position of the first point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
y1 | Y position of the first point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
x2 | X position of the second point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
y2 | Y position of the second point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
color | 15 bits color. You can use the PA_RGB macro to set the RGB values... |
void PA_Draw16bitLineEx | ( | u8 | screen, |
s16 | basex, | ||
s16 | basey, | ||
s16 | endx, | ||
s16 | endy, | ||
u16 | color, | ||
s8 | size | ||
) |
Draw a thick line in Draw mode... for 16 bit drawable background.
screen | Chose de screen (0 or 1) |
basex | X position of the first point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
basey | Y position of the first point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
endx | X position of the second point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
endy | Y position of the second point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
color | 15 bits color. You can use the PA_RGB macro to set the RGB values... |
size | Width of the line, in pixels |
void PA_Draw8bitLineEx | ( | u8 | screen, |
s16 | basex, | ||
s16 | basey, | ||
s16 | endx, | ||
s16 | endy, | ||
u8 | color, | ||
s8 | size | ||
) |
Draw a thick line in Draw mode... for 8 bit drawable background.
screen | Chose de screen (0 or 1) |
basex | X position of the first point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
basey | Y position of the first point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
endx | X position of the second point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
endy | Y position of the second point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
color | 15 bits color. You can use the PA_RGB macro to set the RGB values... |
size | Width of the line, in pixels |
void PA_Draw16bitRect | ( | u8 | screen, |
s16 | basex, | ||
s16 | basey, | ||
s16 | endx, | ||
s16 | endy, | ||
u16 | color | ||
) |
Draw a rectangle in Draw mode... for 16 bit drawable background.
screen | Chose de screen (0 or 1) |
basex | X position of the first point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
basey | Y position of the first point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
endx | X position of the second point. Be carefull, if X is not between 0 and 255, it'll give unwanted results |
endy | Y position of the second point. Be carefull, if Y is not between 0 and 191, it'll give unwanted results |
color | 15 bits color. You can use the PA_RGB macro to set the RGB values... |
PA_8bitDraw | ( | u8 | screen, |
u8 | color | ||
) |
For 8 bit background : Nice little function that draws on screen ! All you need to do is chose the color, it'll do the rest. If the PA VBL isn't initialised, don't forget to update the stylus position every frame... Juste execute PA_Draw every cycle...
screen | Chose de screen (0 or 1) |
color | Color number in the palette (0-255) |
PA_16bitDraw | ( | u8 | screen, |
u16 | color | ||
) |
For 16 bit : Nice little function that draws on screen ! All you need to do is chose the color, it'll do the rest. If the PA VBL isn't initialised, don't forget to update the stylus position every frame... Juste execute PA_Draw every cycle...
screen | Chose de screen (0 or 1) |
color | 15 bits color. You can use the PA_RGB macro to set the RGB values... |
|
inlinestatic |
Load a jpeg on a 16 bit background... Don't forget to Init the background !
screen | Chose de screen (0 or 1) |
jpeg | jpeg image... |
void PA_LoadBmpToBuffer | ( | u16 * | Buffer, |
s16 | x, | ||
s16 | y, | ||
void * | bmp, | ||
s16 | SWidth | ||
) |
Load a BMP in a 16 bit Buffer.
Buffer | Buffer... |
x | X position of the top left corner |
y | Y position of the top left corner |
bmp | BMP image... |
SWidth | Buffer width to use (256 for screen width...) |
|
inlinestatic |
Load a BMP on a 16 bit background... Don't forget to Init the background !
screen | Chose de screen (0 or 1) |
x | X position of the top left corner |
y | Y position of the top left corner |
bmp | BMP image... |
|
inlinestatic |
Load a BMP on a 16 bit background... Don't forget to Init the background !
screen | Chose de screen (0 or 1) |
bmp | BMP image... |
|
inlinestatic |
Get a BMP's width in pixels.
bmp | BMP image... |
|
inlinestatic |
Get a BMP's height in pixels.
bmp | BMP image... |