Root Locus 0.3

Well, I should have put this here a few months ago, but I've been lazy to do so.

Anyway, here is Root Locus 0.3. It now supports discrete systems, and it lets you set a value for 'k' (the one of the regulator) manually. You can also ask it …

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Root Locus 0.2

Hello!

This is a program I've been coding for university. It is a library for the HP50g. This program draws the root locus of a given transfer function and lets you add a regulator, as well as change the proportional value of the regulator and see the new position for …

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Nitro Engine v0.6.1

Well... I just looked at the code this morning and saw that the code looked horrible... So I just reorganised it a bit (included the code of examples), added a few "static" keywords and fixed a few warnings related to new versions of libnds and devkitARM. Nothing else, though. Everything …

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GiiBii v0.3

Special Scenery Beta 2010 version!

The most important change is that it now uses OpenGL instead of drawing directly to the framebuffer, which makes it work a bit faster. I've also allowed to use 3x zoom because the screen size is no longer a problem.

Changes:

  • Dissasembler fixes.
  • Debugger screen …
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GiiBiiAdvance - WIP

Hello!

Since GiiBii works really well for what I expected, I wanted to do a GBA emulator. I've been working on it since July, and after 2 months of work, here are some results:

Kirby - Nightmare in Dream Land Need For Speed - Underground 2


"Kirby - Nightmare in Dream Land" and "Need For Speed - Underground 2".

Obviously, there is still a …

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GiiBii v0.2

New version! This time, GiiBii comes with an interesting new feature... It can emulate the GB Camera with camera features! I'll explain more about this later, before that:

Changes:

  • New mappers supported: MMM01 (Taito Variety Pack works, Momotarou Collection 2 doesn't...), MBC7 (controls need some improvements...).
  • You can set the …
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GBT Player v1.1

Hello again!

This time I'm going to show you a music player... for Game Boy. :P It's very easy to use, and easy to compose music for it. I've included source code (100% asm) and templates for RGBDS and GBDK. You have to compose the music in a tracker in …

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Pascal Pong v0.1

Well... This is what happens when I'm bored and I feel a bit guilty because I haven't practised anything with pascal (they make us code with Turbo Pascal in university)... I don't know exactly why I've put v0.1 as there won't probably be more updates... :P Anyway, download links …

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